top of page

Influence

 

Influenced by Tim Burton, AD&D Ravenloft, Lucas Arts "Monkey Island" and "Grim Fandango", "Spooks! Welcome to the Great Beyond" provides a unique role-playing experience unlike any other in the industry (that we know of).

 

Game Features

 

  • Spooks! WTTGB uses a d6 mechanic that pools dice for purposes of determining fate and determining level of skills.

  • Non-Class System where players choose their spook, select their skills and buy equipment without feeling restricted by a class abilities.

  • Statistical point-buy system that is determined on character level and not a variety of rolls.

  • Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime.

  • Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any poker deck to track their spells.  No memorization or spell slots on how often a spell can be used.  Magic is tracked by Magic Points, much like Hit Points, and regenerate quickly.

  • 24 Historical Non-Player-Characters (NPCs) that the players can meet.

  • 12 Organizations characters can encounter or possibly join in the afterlife.

  • 34 Magical Items specific to the game.

  • 41 Denizens to incorporate into your games

  • Plus all the rules you need to create your own spells, equipment, magic items and denizens.

Canine Capers, Animated Antics by Simon Wilkinson

bottom of page